I personally have had a decent amount of experience with this archetype in the past
Not only does it ramp you when you play it, it even replaces itself when it dies
Aggro (Red/White) Red and white synergize to make a fast, aggressive archetype that can win before your opponent can finish setting up, and that's important because it tends to run out of gas when it gets trapped in a longer game
Give Your Opponents Thalassaphobia Krakens writhing, crashing, horrible terrors of the deep
In terms of value, this is better than just dropping a Bojuka Bog since you can steal some of the cards that they are trying to protect in their graveyards
Each deck also offers something a little different - for example, the various DuckTales cards in the Ruby/Sapphire deck help players get the most out of items